Level 3 introduces Energy Chaos Mode, where the arena becomes unpredictable and standard strategies no longer guarantee victory. In this level, some energy nodes are unstable, some are blocked, and turn control itself can shift unexpectedly.
Unlike earlier levels, players must now react to hidden dangers such as locked nodes, deceptive fake nodes, and sudden double-move energy surges.
At the beginning of every match, two random energy nodes are locked. Locked nodes cannot be activated by either player and act as permanent obstacles for the entire round.
These blocked nodes force players to rethink winning paths and adapt to limited energy connections.
One energy node is marked as a fake node. While it visually appears similar to normal nodes, it exists to confuse players and disrupt pattern recognition.
Fake nodes add psychological pressure, making players hesitate and second-guess their strategies during fast-paced turns.
Level 3 introduces the Energy Shift system. After a turn switch, the next player automatically gains a potential double-move opportunity.
If Energy Shift is active, the current player may place two energy symbols back-to-back before control switches again, creating sudden momentum swings.
Each player has only 8 seconds to act. The countdown timer resets after every turn or energy shift.
Winning still requires connecting three correct energy nodes in a predefined energy path. When a valid connection is completed, a glowing energy beam appears across the arena.
Once a win is detected, the match ends instantly and no further moves are allowed.
Locked nodes are part of Energy Chaos Mode. They act as permanent obstacles that increase difficulty and force adaptive strategies.
A fake node is designed to mislead players visually. It adds uncertainty and mental pressure, making fast decisions more challenging.
Energy Shift occurs when turn control changes and enables the double-move system. This mechanic allows sudden momentum changes during the match.
Yes. Energy Shift can benefit either player depending on the turn order and timing, making Level 3 unpredictable.
If the timer runs out, the current player immediately loses their turn and control switches to the opponent.
Yes. Level 3 is intentionally designed to be more chaotic and skill-intensive, rewarding fast thinking, adaptability, and risk management.
While randomness exists through locked and fake nodes, consistent wins still depend on reaction speed, visual awareness, and strategic control.